Paint & Stick, when applied to specific 3D objects, creates two important multi-passes; Sticky ID pass for object identification and Stick Pass that allows After Effects to read UVW information. The setup was pretty straight forward, add the effect to a solid layer, and set the correct parameters. With that all setup up you can create a separate composition to do all your 2D character animation. The plugin allows the 2D animation to wrapped onto 3D surfaces without the need to create separate textures in 3D. The workflow allows maximum flexibility when it comes to iterations.